![]() This studio needs to continue creating some of the best art in the business, mostly so I have an excuse to cry a little shamelessly every so often. If you had any form of enjoyment playing the games that this company has made, please give them money to make more. Impostor Factory really nails its atmosphere, between the more linear storytelling and the ever-fantastic music. The writing rides the impossible line from being laugh out loud funny to heartbreakingly grim, and from cheerful optimism to a thrilling sense of ominous mystery. ![]() While the story never hits the emotional gut punches or raw connection that the previous two dive into, Impostor Factory shows that Freebird Games still has a lot of creative ideas left in the world they've built, and I hope to continue to see more of it in any form that takes. The intimate storytelling that Kan Gao and his team portrays with such limitation is unbelievable, and they deliver again a third time. This franchise means the most to me more than most in the world of video games. I feel so much lighter than before, and your game really helped me with that. Sorry for the wall of the text, and thanks again. But without a doubt, this freed me from my cage. Would I be a happy person? Perhaps, perhaps not. And at that moment, I could just think of how things would go if I hadn't played this game, and I hadn't had those conversations, and I just decided to go on with my life without telling her anything. At the end of the conversation, she hugged me and said that I should've said it much earlier, and that she would always support me. For eight years I knew I liked boys, but I never could muster the courage to tell it to her until now. It become almost a dogma.Īfter all of that (and some conversations with some of my friends), I decided to come out to my mom. I had built up this totem of "Relationships are dumb and I'm above them" for so long that I couldn't question it anymore. I felt trapped and alone, but I didn't want to admit it. I realized I was masking my fear of coming out to my parents with the idea that I didn't want relationships, and as such would never have to discuss such things with them. My time here is limited, and I didn't want to leave without leaving a mark, as a 'mediocre' person. I began thinking more and more about this concept - Lavenders and Stars - and really question whether I really wanted to beeline myself into one single goal. So when that conversation between Quincy and Lynri about their different viewpoints on how life should be lived occurred. ![]() I was clinging to the idea that I would live my life focusing on one single objective, and kind of ignore everything else, including relationships, to pursue that goal. I was grappling with my own insecurities and fears of what the future would look like for me. I was now a different person, at a different mood and with different emotions. Then four years later, Impostor Factory came along. I enjoyed the game, called it a masterpiece, and moved on. I thought that was the peak of what games could do for me, as at the time I was somewhat of a colder person. When I played Finding Paradise, I cried at the end - Colin's obssession with the imaginary was something I found quite relatable. But this one, Impostor Factory, this was one of the only ones that really changed me. I've played many games, some with great emotional impact or that were really fun experiences that brought me joy. "I often wondered about whether games could really, truly change someone's life - make someone reflect on their life decisions, or help them clarify some of their thoughts about themselves or the world around them. This was the email I sent Freebird Games after this game came out:
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